
Linna Excel
Center for Advanced Studies Gallente Federation
48
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Posted - 2012.06.18 23:37:00 -
[1] - Quote
CCP Nullarbor wrote: - Talking specifically for the EVE side of things, we want to make Orbital Bombardment more involved in terms of skills required and weapon variations as well as spectacular in terms of visual effects. There will eventually be larger and smaller bombardments according to ship size (nuke it from orbit, it's the only way to be sure) and these will have suitably scaled skill, isk and complexity investment to match their effect. If you have any specific opinions on how you see that working, reply here.
I think than the AoE of a weapon should come into play. IE bigger guns will do more damage, but by their nature they are less accurate. I also think that orbital bombardment should be left for the long range weapons and ammo types, a close range weapon doesn't make sense here.
Another thing I think is important is keeping missiles balanced. We don't need another aspect of the game where the drake or the tengu is the answer. Maybe make missiles AoE that do friendly fire damage. Calling in a missile strike might be a good idea to soften up the other side, but not something you'd want in close quarters fighting.
I think drones should be really important here. In terms of their ability to get in close, they should be well rounded and useful on the battlefield in multiple roles. IE scout drones can improve your bombardment accuracy as well as act as drone strikes. They could also intercept jump ships or take out other forms of air cover. Sentry drones wouldn't have those bonuses, but they'd act as bombardment tools. Maybe ships like the vexor or domi could drop land-based drones as well like tanks, AAA, and anti-infantry robots. You'd lose precise control, but you'd have a way for some pilots to interact with the battlefield more than others.
Quote: - One feature that didn't quite make it in time for fanfest is displaying the damage done on the battlefield to people, vehicles and structures. That feedback is especially important when you don't have an EVE and DUST client side by side. I'm interested in ideas here on how you would want that information visualized.
I'm thinking less in more here just to keep bandwidth and graphic loads down. KISS would work well. Perhaps a basic map with red and blue dots moving around on it.
Here's a question: what about orbital logistics? IE hotdropping ammo and equipment from orbit. The purpose of hi sec isn't to eliminate PvP but to weed out the dumb pvpers. |